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Първи пач за S.T.A.L.K.E.R.: Clear Sky

04 сеп.

Мда, Европейската премиера на S.T.A.L.K.E.R.: Clear Sky е утре, но вече е наличен първият пач (V1.01) за играта. И като казвам пач, наистина имам предвид кръпка и то голяма! „Скромното“ пач-че, нанася над 60 промени по играта – някой от тях големи, други по-малки.
Сред по-ценните добавки в сингъла са факта, че вече след като бъдете обрани в зоната „Garbage“ ще имате шанс да си върнете екипировката. Освен това разпределението на задачите из PDA-а търпи промени (особено сортирането на второстепенните).

От към производителност, се твърди, че има около 5% подобрение, а времето за loading е намалено с 10 до 15%.

Най-любимото ми подобрение обаче е това:

• Fixed error which caused characters to run around with activated grenades in their hands.

😀 🙂 😛

Patch V1.01 e голям 58 MB и достъпен за сваляне тук (stalker.deepsilver.com/patches.php)
[UPDATE] Изведнъж пача на сайта се превърна от Patch V1.01 в V1.5.03 0_o Размера и чейндж лога са същите, така че просто предполагам, че първият път са объркали името. Само на мен ли ми се струва или разпространителите от Deep Silver правят грешка след грешка? [/UPDATE]

Пълният списък на промените, след паузата 😉
А живот и здраве, утре влизам в зоната 😛

Patch notes:
Промени:
• MultiSample Anti Aliasing
• Added use of special cover during fights.
• Improved dynamic lighting.
• Changes to combat balance: some enemies are now stronger.
• Changes to economic balance.
• Added secondary objectives.
• Changed some animations in the multiplayer.
• Improved sorting of secondary objectives in the PDA.
• Added the ability to communicate with storyline characters, squad leaders and guides without holstering weapons.
• Added description of stash contents when purchasing information about the stash.
• Added additional information to pop-up tips in the PDA.
• Changed traders’ item stocks in certain areas.
• Changed life simulation balance (event intensity, mutant strength).
• Added the opportunity to get your items back after being mugged at the Garbage. Only part of your money is now taken when you enter/leave the Garbage.
• Added rewards for joining factions.
• Changed the PDA log message filtering system.
• Added flares in Limansk and the Red Forest.
• Increased reward for capturing enemy bases in the Faction War.
• Save/load file names can no longer contain brackets.
• Added use of localized strings in game console, chat etc.

Fixes:
• Game optimization (approximately 5% improvement).
• Overall game stability improved considerably.
• Fixed errors in saving the game, which caused consistent crashes during long games.
• Game loading speed increased by 10-15%.
• Fixed error with the emission.
• Fixed error which caused characters to run around with activated grenades in their hands.
• Fixed random enabling of music which had been disabled in settings.
• Fixed stash errors, including incorrect saving and accumulation (disappearance) of items in stashes.
• Fixed error with automatic failure of a number of objectives, which prevented them from failing.
• Fixed errors in some secondary quests.
• Fixed the guide algorithm. Guides can now take you to more locations.
• Fixed an error which caused the player to become an enemy of Clear Sky.
• Fixed the player’s starting position when entering areas.
• Fixed errors in the response of detectors to anomalies and artifacts. The detector no longer responds to artifacts it can’t detect.
• Fixed reward at the Duty base.
• Fixed minor issues in the PDA interface and in the multiplayer main menu.
• Fixed errors which caused the game to crash when the player joined Duty.
• Fixed minor bugs in mutant behavior after death (vanishing corpses, continuing animations).
• Fixed appearance of items in crates owned by camps.
• Fixed tree penetrability, including the ability to be penetrated by machine gun fire.
• Improved visual presentation of some anomalous areas.
• Fixed appearance of some Freedom stalkers.
• Fixed some text errors.
• Fixed errors which made it impossible to upgrade some items.
• Fixed the error which made it impossible to use grenades in the player’s inventory.
• Characters no longer give out secondary objectives during camp attacks and defense.
• Some traders now sell upgraded weapons.
• Added places to hide from emissions in the Dark Valley.
• Fixed an error with detector activation from the inventory.
• Fixed FPS drop in the main menu.
• Fixed double super-sampling buffering.
• Fixed bug with night vision effect which remained after the suit which provided it was removed.
• Fixed font display in DX10.
• Fixed errors in key assignment in game options.
• Fixed team history in the console following log clearance.

Multiplayer:
• Added the Repair Base map
• Changed multiplayer balance.
• Fixed health indicator bug caused by using medkits while invulnerable.
• Fixed inventory opening bug, which occurred when the player died in DM, TDM and AH modes.
• Fixed the bug which caused a pause after client connection.
• Buy menu improved.
• Fixed BattlEye support.
• Fixed patching system.
• Fixed incorrect error message.
• Fixed error with movement of items in the backpack.
• Fixed first bullet dispersion.

Ако имате желание, може да гласувате за този пост тук. 10х

 
3 коментара

Публикувано от на 4 септември, 2008 в Games, S.T.A.L.K.E.R.

 

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3 отговора на “Първи пач за S.T.A.L.K.E.R.: Clear Sky

  1. Az

    4 септември, 2008 at 17:08

    Аз пък си направих Pre-Order на Mercenaries 2(за pc от ozone)И тя излиза утре и голямо цъкане ще падне 😀
    Успех в Зоната! 🙂

    Харесвам

     
  2. stranger

    4 септември, 2008 at 20:41

    Мерси, на теб успехи с разрушенията 🙂
    BTW днес ми звъннаха от Ozone, за да потвърдят, че ще си получа играта утре 🙂

    Харесвам

     

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